Saturday, September 21, 2013

Adding to the motor pool, New game ideas


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      I just picked up this beauty at the local grocery store.  Not exactly Dale's Winnebago, but not bad.  It will do for now as a small RV on the board. I also picked up a plastic backhoe that will fit in nicely with the farm equipment.

       I am quite motivated to put together a Con style 28mm zombie game with each player having either a group of survivors or zeds. I want to really trick out the table with a ton of 28mm modern terrain. The Gen Con games I helped run for Miniature Building Authority really amped me up for this.

This is the kind of table that would make a fantastic Con style Game.  The 28mm modern terrain is really kicking it here.
      
         I like the idea of an open sandbox approach, IE if you think of it and it is represented on the table, give it a shot.  I'd probably make the RV an objective.  I'd probably have a primary and secondary objective for each group of survivors with descending point values and a low point add on for killing zeds.  I am considering adding special zeds (think Left 4 Dead 2) that the Zed player can get in a random fashion (using cards, maybe?).  They would be worth more points.  Still working out a system that isn't I go you go but isn't THW either.  Probably more of a Star Fleet Battles Impulse system (probably the 8 impulse, though I will try out the 16 as well), I think.
       I like the idea of the different objectives, some of which may put the human players into conflict with each other, in the game.     Has anyone had any experience with these ideas, or something similar?

Saturday, September 14, 2013

CDC continues to support zombie outbreak info

It seems just a bit creepy to me that the CDC continues to support the Zombie outbreak info on  their website.
Zombie Banner

The CDC talking about the zombie apocalypse once was funny.  When they made it an ongoing campaign, it makes me go Hmmmmm.....  and want to start buying extra ammo.   Which leads to my next problem.  Not to get all political, but ammo prices have taken a huge leap since school shootings started the anti gun zealots off on their most recent tirade.  For the longest time, you couldn't even find 9mm target ammo.  I could only find hollow points, which are fantastic for the ZA, but I had no desire to throw a dollar downrange per shot.  If I was going to do that, I wanted to have fun with it.  I think for a handgun, 9mm is not the ultimate zombie killing gun. Maybe use a 454? 

Tuesday, September 10, 2013

These guys had too much fun

These guys look like they had a ball doing this. 


zombies21

Miniature Building Authority 28mm Modern Terrrain on Sale

Announcing our End Of Summer Sales!

          

In appreciation for everyone’s support this summer, MBA is having a different sale each week for the next few weeks.  You will have to stay-tuned to see what is on sale each time so you don’t miss out.  Sales prices will vary from 20-50% off retail pricing.
The first weeks sale is on our 28mm Modern Buildings.  We have some great buildings that many of you have seen used in our Iraq game, or would work great in a zombie game as well.
          
There are more and more modern scenarios out there and our buildings will give you the awesome pre-painted, pre-assembled terrain you need for whatever scenario or rule set you are playing.
 This weeks sale itemsSeptember 5th through 14 September.
Product ID
Description
Old Price
Sale Price
10905
Convenience Store
$59.95
$49.95
10906
Gas Pump Island
$19.95
$9.95
10913
Car on Blocks
$11.95
$5.00
10914
Bldg Modernization kit
$19.95
$9.95
10915
Apartment Building
$89.95
$70.95
10916
Office Building
$124.95
$99.95
10917
Office Building 2nd FL
$74.95
$49.95
10918
Office Building Ruin
$109.95
$84.95
These are great prices that are here only for a short time.  Get them while you can.
Thanks again from,
Kirk, Claudia, Jim, and Parry
Miniature Building Authority, Inc.
404-932-3106



I pulled the above from the MBA Blog.  I realized it might not have been obvious from my last post. 

Saturday, September 7, 2013

Miniature Building Authority Review


Convenience Store
The 28mm modern terrain convenience store


I've recently had a chance to get some Miniature Building Authority 28mm Modern Terrain.  I actually picked up quite a bit of MBA's 28mm Terrain, but most of it was for our Mordhiem games.  Since this is blog about modern Zombies, I figured I would talk about the two things I grabbed that will bring some life to the sleepy berg of Lawrenceville after Z-day.  The first thing I am going to talk about is the convenience store pictured above.  It comes out of the box painted as shown.  All of MBA's products are made from some kind of industrial resin that is hard and durable.  The roof comes off so you can get at the inside and move your guys around.  Both of these models are from the standard MBA line, so come with empty space inside.  They sell unpainted kits to finish out the convenience  store as that or as a restaurant.  I will be picking  up the restaurant stuff, as I plan on finishing this up as "Burger Tank" of Left for Dead 2 fame.













I also picked up the 28mm Trailer.


Mobile Home
28mm trailer, painted as shown and complete with a washing machine for the front porch


Both of these are solid and good representations of American culture.  I like the dual utility of the Convenience store.  Probably what I like most about them both is the fact that I don't have to paint anything.  My painting skills (or lack thereof ) are well documented earlier in this blog.

       So, am I happy with these?
       Absolutely!   I would recommend them to any gamer in 28mm modern.  I will be picking up more stuff from them soon.  They just announced a sale on the modern stuff. The car on blocks is a personal favorite. What do you guys think?

Friday, September 6, 2013

GenCon after action report: Win!

Digital Camera
The upright city of St. Piddlin was a hit a GenCon.
We drove up from Atlanta on Tuesday, leaving at 8 in the morning.  Traffic wasn't really an issue.  The drive was uneventful. We got to Indianapolis that afternoon and just had dinner, resting for the odyssey that would be the next five days.  On Wednesday we unloaded the truck.  Grover came by and was a great help with this. Lunch was at the Ram, a Brewpub downtown.  Wil Wheaton was there having lunch. I did not fanboy him.
 Digital Camera
There was quite a lot of work involved in this. We were worn out, so it was time for dinner and home then.  The next day was the opening of the show.  The dealer hall opened at 9 for the people who had paid for early entrance and for the celebrity types.  At ten, the rest of the gaming world descended upon us.  After that calmed down a bit, we met up the guys from 19 and 1, a gaming club in Indy.  We put up 4 gaming tables using MBA 28mm terrain for three and MBA 15mm terrain for one.   This is the 24' Castle into town battle table.  There is a game of bolt action going on in the background while the guys from DGS are running Freeblade.
IMG_0819
This is the 16' of middle eastern conflict we set up being used for a zombie game.
There are tons more pics of the terrain and the rest of GenCon on facebook in our albums.  Here is  a link.  While you are there, make sure to like us.  Share us with your network please.
While Kirk and Jim worked the booth, I stayed in the gaming hall, talking about the new Castle Kickstarter and all of the great MBA terrain.  People were really excited about the stuff, and about a million pictures were taken of the castle table. The first day seemed to last forever. Finally six o'clock came, and the dealer hall shut down.
We then headed over to the Rathskeller, a German restaurant in downtown Indy.  Kirk had some of his friends meet us there.  They were the guys he'd served with in Iraq, and their families.  What  a great group of people.  Friendly and outgoing folks, I felt right at home with them.  We had *excellent* food and beer, plenty of conversation, and more than one "no shit, there I was" story was told.
The rest of the Con went by in similar fashion.  We got up early, to the con, worked until six, and then called it a day. On Friday we ran the Open Conflict game on the Middle eastern table.  It was well received to say the least.  The players blew up, ran over and shot each other in quite inventive ways.   The Americans camped in the base while the UN troops left behind the guys whose vehicle got RPG'd and the ISF just got pummeled.  The "BrownLiquid" Contractors were ignored as they whisked the prince out of the conflict area.  The Sunnis and Shias seemed to have the most fun,  ambushing convoys and bus jacking pilgrims.  The big winner of the day was Grover, Bus jacking the pilgrims, killing off ISF forces, and moving his rockets into place.
Saturday came and went in a blur.  Jim did get a chance to talk to an old friend from Iron Wind. IMG_0842
Sunday came and we had a big rush at the booth.  We packed it at 4, and had to wait what seem like forever before they'd let us load the truck.  We headed home then, and after another uneventful drive, GenCon 2013 was in the books.  We had a great time.  You should come next year!
IMG_0859IMG_0830IMG_0828IMG_0827IMG_0825IMG_0816IMG_0814IMG_0788IMG_0776IMG_0774Digital Camera










 For those of you who might not be familiar with Gen Con:   It is the largest fan run gaming convention in America.   There were about 40,000 attendees and just about everyone one of them played *something* there.  Coolminiornot was handing out season 2 stuff from zombicide.  It was my first GenCon.  I found it to be an amazing experience.  I got to run the Iraq game, and played about 4 other games that weekend.  The celebrities were almost all gaming related.  DragonCon in Atlanta is larger, but is more focused  on parties and drinking (not a bad thing, just different).  I was pleased to find so many people who shared my interest, not just in Science Fiction / Fantasy, but in Gaming in specific.  Tooooooo much fun, you should try it!

Wednesday, August 7, 2013

Miniature Building Authority Preps 28mm Modern Conflict for GenCon.

You can find the original blog for MBA here.  For your ease, I have reblogged it here. I know I've been away from the blog for a while, and apologize.  I've gone through a couple of life changes, mostly in employment.  I think things are settling now, so... well I can hope they are.




I was lucky enough to be asked to come over and help playtest the ruleset that MBA (Miniature Building Authority) will be running at Gen Con 2013.  There were four other play testers, and what a great time we had.  First, let's have a look at the table:
Iraq 28mm table, ready for troop deployment
The table ready for Troop Deployment Iraq 28mm table, ready for troop deployment
And here is another shot from a different angle:
A bird's eye view of about half the table.
A bird's eye view of about half the table.
We were each put in charge of a different force including Americans, UN, IDF, Shia, and Sunni.  After falling in love with the table, we put out our forces.
Calm looking street?  The red bus is full of pilgrims, and the surrounding buildings are full of Shia ambushers.  It's about to go all wrong here.
Calm looking street? The red bus is full of pilgrims, and the surrounding buildings are full of Shia ambushers. It's about to go all wrong here.
And these:
The Mosque is the destination for the Pilgrims.  The IDF escorts have quite the warm welcome waiting for them.
The Mosque is the destination for the Pilgrims. The IDF escorts have quite the warm welcome waiting for them.
There was a ton of action, fires starting and troops dying.
28mm Humvee lights up a VW microbus, insurgents flee
28mm Humvee lights up a VW microbus, insurgents flee
The Americans and IDF held a base in the contested zone with little resistance.
28mm American compound, complete with porta potties
28mm American compound, complete with porta potties
Whilst the Shia waited on Pilgrims that were to never arrive.
Courtyard around Mosque.  Shia Forces readying for assault on  Americans.
Courtyard around Mosque. Shia Forces readying for assault on Americans.
Things get hot quickly.  The pilgrims bus is Bus jacked, and the Americans attempt a heroic Helo based rescue.  The chopper is forced to land because of small arms fire and so that mission is aborted.
IDF and UN players watching to see what develops as Helicopter is forced to land in roundaboutIDF and UN players watching to see what develops as Helicopter is forced to land in roundabout.
The Sunni bravely ambush the rear of the American armored patrol, and the UN prepare to blow the wall and go after the guys who shot down the Helo.
28mm American armored vehicle takes a rocket launcher attack in the rear from Sunni troops hidden in convenience store.  UN troops at bottom of photo preparing to breech wall and enter Mosque compound.
28mm American armored vehicle takes a rocket launcher attack in the rear from Sunni troops hidden in convenience store. UN troops at bottom of photo preparing to breech wall and enter Mosque compound.
At the end of the game the Sunni player was declared the winner.    *I* think we were all winners.  The game was a ton of fun, the guys were fun opponents and willing to have a good time, MBA  put on a Phenomenal table in 28mm for us to play on and nobody got upset when the bad guys won.  Thanks so much for letting me be a part of this.

Sunday, March 31, 2013

Day 3

This was the last game of ATZ I played, it was next in the series.  I got disgusted at not being able to load the pictures.  It was a good game, but then Zombicide arrived.  Afraid ATZ got pushed to the background as I started painting and playing Zombicide.  I've really enjoyed Zombicide, and so have my friends.  The figures are solid, and with the second kickstarter just finishing I have now a little over 300 models from that alone.  I've painted about 20 so far.  At this rate, I should start looking for more models to paint when I turn 80 or so.  I publish the story of my game out of a sense of completeness.  It has lain dormant in my blogger file waiting for pictures.  Not going to happen, so if you feel like seeing what goes on, read away.  Should I return to ATZ, it will be with the new ruleset, so I guess this was the last hurrah for these characters.  Maybe I will run someone less like me next time.  Dunno.  


 We got home with the help of LPD and the Road Disciples MC.  A quick beer, some of the extra armor and a couple of old shields later, they were on the way our the door.  Rusty, the talkative one seemed happy enough.  I told him if we could get together the metal I could help them build more  and better armor. I think:  Great.  I am making "Knight Riders" come to life.  How strange the world is.
             The two girls,  Tina and Dani were tired and scared.  Toni  put them through a shower (hot water still, running.  I wonder how long that will last?) and fed them and put them to bed.  We talked over our next move.  I wanted to check on Gunther's wife Kora and his two daughters.  I knew he had flown out to Texas for some Army training of some kind and had been gone for a week.  Toni convinced me that Kora and the girls would be okay.  Gunther keeps enough hardware to equip a light battalion.  We can check on them the day after tomorrow.  Our real responsibility is to the two girls.  We would try to get them back with family.  Phones weren't working.  Internet was down.  Great.
     Next morning we took  just the Truck.  All five of us loaded in.  I had Toni drive, as my armor makes it almost impossible.  Shotgun, Rifle, and 9mm pistol.  I carried sword and board, shotgun over my shoulder.  Toni would use the Mosin and carried an axe.  Tina was the smaller girl, so I gave her the 9mm and my other schlager style sword.  Dani was not exactly huge, but since we were out of guns I gave her the boar spear.  I needed more guns... and some real bolts for my crossbow.  Crap.  Can anything please be easy?
         Two and a half hours of insane driving later we arrived at Tina and Dani's subdivision.  In regular times, should have been forty minutes driving, tops.  We had to back up, go around, and in one case push through all kinds of craziness.  Zeds were everywhere, but there were plenty of signs of  live people too.  You saw cars driving.  Houses and buildings were boarded up.  One guy on a ten speed was zipping along, through any zeds before they could react to him.  They gave up pretty quick.   I hope he did okay.  
    There is a tow truck hooked to a car blocking the street for the girl's subdivision.  We hop out, and that is when the trouble started.   A group of zeds, one still wearing the tow truck drivers uniform shirt, comes around from the truck's back.  I don't want to start blazing away with the shotgun.  It is loud!  The ladies go to work and put a couple down, and Dexter and I step in and get the other two.  Not so bad, I think....
      Famous last words, almost.  I hear a lot of shuffling and groaning coming from the part of the subdivision  we are headed to.  My high school English teacher called this foreshadowing.  Another group of zeds has obviously responded to the shots and heads our way from further down the street.  I realize we need to MOVE if we are going to get to the girls home.  
       Heading up the street we see the house on the corner has a fire that burned part of it but went out.  Why so many fires, I think?  The zeds aren't running around with lighters...
       Out of the back door of the burned house stumble a pair of zeds.  I step up, confident in Dexter's help.  He declines to move forward.  What the heck?  I have no time to think, as the zeds both attack me!  The ladies are busy shooting the larger group of zeds that we saw moving at us.  I fought and killed the first one, but was thankful for the armor when the second one bit me hard on the vambrace.  Thank god for that.  After a further brief struggle, I put him down.  That louder shuffling was getting closer.  The ladies were anything but ladylike as the cursing was coming from them in steady stream.  The rifle and pistol were firing away, but the zeds seemed to be little affected.
       I yelled to the new girls "Aim for the head!" and turned to Dexter.  He seemed very afraid.  Must have been the fire that spooked him.  I soothed him, and he seemed reassured.  Good.
       The ladies finished off the last of the smaller group from down the street.  Dexter and I step into the burnt house to look around.  There is a guy in there, breathing heavy.  He has a knapsack and a rifle.  He is standing over the corpse of woman.  She is naked.  She also seems much less bloody than the other corpses that have been running around. 
     "Hey there" I say to him, taking in the scene.  Last words we ever spoke.  He starts bringing the rifle up to shoot me, but pulls the trigger too quickly.   I drop the sword and shield, grabbing my shotgun.  So much for keeping somewhat quiet.  I miss the first time, the shot booming into the afternoon and raising a flock of crows from nearby.  Fortunately it is a pump model, and I don't worry about conserving shells.  The difference between killing a zed and this guy?  He screamed for a while.  What a sick guy!  That female corpse was strangled....
     I step back outside to disaster.  Dani is laying on the ground, Tina and Toni desperately backing away from her as, if from nowhere, about 8 zeds pour out of the house behind us and onto her.  Tina is useless, screaming and crying.  While the zeds are busy eating, I jump in and start swinging.  Dexter comes as well, and Toni adds her rifle to the fight.  Before they realize what happened, we finish them off.  Toni comforts Tina, but to little avail.
        She looks at the house, and the knapsack I am carrying.  I shake my head.  No need for the girls to see *that*.  I walk in quickly and grab the thirty ought six rifle, and rummage through his clothes. Nothing.  The knapsack has a couple of bottles of high end scotch, three boxes of ammo for the deer rifle and about 30 boxes of Kraft mac and cheese.  
    I hand the rifle to the still sobbing Tina, noting the broken scope as I do.   No amount of comforting is helping her get it together immediately.  We need to get her to her off the street and now.   We head for the house next door, hoping to go in the back door.  
     Around the corner comes what seems to be a hundred zeds.  Tina completely loses it, and in her screams I can make out one word.  Mom.  Fan fucking tastic. This couldn't much worse I think, but refuse to tempt Loki by voicing it aloud.  I fire the shotgun dry, and Toni is banging away. It helps but  god, where there a ton of them.  I wade in, Dexter with me this time, and Toni continues to bang away where she can.  It is all I can do to stay upright, and I am thankful for the years of shieldwall bashing.  I bring my sword down over and over, my shield being yanked and pulled.  Dexter goes after one and another from the edges, but I am in the middle, fighting for all I am worth. Suddenly, there just are no more.  I stumble back for a second.  Toni checks quickly around.  Down the street, a few have come out of houses and head for us, but they are a ways off.
     Toni smiles and tosses me a water bottle.  "Looks like you could use this!"  I drink about half in one go.  I pour the rest down my face and savor the cooling effect.  Armor in July... warm indeed.
    We open the backdoor of the house.   It is empty.  Tina has quieted.  "They are dead.  Mark and Lisa lived here.  They are in the backyard with Mom.   Everyone is dead." She is still useless, but more coherent.  I will take the little victories.  We quickly go over this house, Toni spotting some canned vegetables and bottled water.  Dexter, always on the lookout for  a handout, scratches at a closet door.  Inside is a bag of dog food.  I pour him a bowl from the open container, scanning the street. Only two zeds, and they are headed for the back door.  
    I gather everyone and head for the front door.  We move quickly to Tina's home, but the door is broken off the hinges. I can hear her whimpering behind me.  No good will come of this, I think.  But she has to know.  If we just run now, she will wonder about her father.  
    As we go through the front door, 4 zeds come from the living room.  Tina goes from whimper back to full sob.  I am guessing one of these her Dad.  Poor kid.  Dexter accounts for one, I hammer two, and Toni decides to axe one.    "Tina, grab some clothes and whatever keepsakes you want.  Does you family have any guns?"  She shakes her head, and Toni and she go into her room to pack.  The trailing Zeds have made it to the front yard, but there seem to be no others.  Taking a chance, I head out with Dexter to finish them off quickly.
     A couple of minutes later Toni and Tina come out the front door lugging a suitcase, a jewelry box, and dragging a cooler.  With the knapsack and other food, it is too much.  I hunt around the garage for a second and spot a wheelbarrow.  We pile in lots of stuff and head back the way we came, quiet. As we load the stuff in the bed, Dexter is nuzzling Tina.  She seems to be responding to it.  I hope it will be okay.