|Was that a car engine? Dunno, let's check it out!|
Turn 4 z 6 m 4... a lot of staring going on
Turn 6 z1 m6 Dexter and I are both charged again. I kill two zeds in melee, a bit of a vindication. Dexter continues his spree, killing another.
Turn 7 z 2 M1 zombies close in. Toni shoots the one near us, knocking it down. I melee it on the ground, killing it.
Turn 9, z 5 m1 we enter the house. There are two gangers rep 4 in there. They get a total of 6 dice, rep 4 plus 2 for us not being gangers. We get a total of 4 dice, 3 for rep and 1 for outnumbering by 1. Here is the turning point of this game. They blew this dice roll. We end up getting one more success than they do, so they join our side for the game.
Turn 10 more staring
Turn 11 more staring
Turn 12 z4 m3 The lone zed in the corner continues to wander about. We search the house, finding two food units, one of the bikers and Dexter doing the finding. I figure that food is the only thing Dexter can find, but he is excellent at locating that. You just have to know the dog.
Turn 13 more staring
Turn 14 z3 m2 The zombie in the corner decides to sit down. We move across the street to the Chinese laundry service, ready to go in next activation.
Turn 16 still more staring
Turn 17 z6 m3 we all search the laundry, finding nothing of value. I suppose I could collect clothing, but see no need for it right now.
Turn 18 z5 m2 We move to the 7-11, getting ready to go in
Turn 19 you guessed it, staring
Turn 20 z 4 m1 There are two rep 3 civilians in the 7-11. We meet and greet them so charmingly they decide to join on the spot.
Turn 21 z 1 m6 zed wanders
Turn 22 z 1 m5 still more wandering
Turn 23 z4 m1 We all search the 7-11. we find a set of keys, some first aid, some food, and a luxury item. (figure it has to be smokes in the 7-11)
Turn 24. z3 M2 We split up, I send the civilian who found the keys and one of the cops off to try and start the cars in the area with them. The rest of the (huge) gang goes across the street.
Turn 25 z5 m3. The civilian tries the first car, no start happens. We move into the right place to open the doors for next turn at the liquor store.
Turn 27 z 6 m 5
Turn 28 z4 m 1 one of the cops, a ganger, and a civilian all retire after being charged. I stand my ground, and tie in combat with my zombie. On my activation, cops knocks down the other one and Toni pops the Weasel. On the other side of the board, the car they tried refuses to start again. The shooting generates a new zed, and interests the other one. The ganger also runs over and rallys the other ganger and the cop, but the civilian decides to hunker down.
Turn 30 z2 m1. One zombie turns the corner. Policeman gets in sight test right, Shooting and killing the zed. We then open the door to the bakery. There are 2 rep 4 survivors in there, and they refuse to join us. The shooting draws 2 new zeds to table.
The other couple move up the street toward some more cars, intent on using the keys.
Turn 32 z4 m1 Two Zombies charge a cop, who passes 1d6. He kills one and ties one in melee. Our activation comes, and the other zed goes down. We search the bakery and find some food and a pistol.
The couple near the church parking lot looking for a match to the keys.
Turn 34 z1 m4 The zed rounds the corner and goes down in a hail of bullets. No zeds are attracted.
Turn 35 z2 m3 The survivors who did not join get off the board. I send Toni for the truck. She fails the Zed no zed test. I cannot believe I let her go alone. crap.
Turn 37 z1 m4 c3 The zed chases after Toni. The civilians leave the board.
Turn 38 z5 m2 The car couple finds a car with the keys inside. It does not start on the first go. We search the pre school and find 2 food units
Turn 39 z6 m1 The car starts (good and bad) and they drive over to the gas pumps. We move on foot to the church. Toni gets into the truck. 4 zeds show up due to noise. Rut Roh Raggy....
Turn 40 z1 m4 Zombie goes after Toni, and she passes the being charged and kills it.
Turn 41 z1 m4 The zeds close in.
Turn 42 z5 m4
Turn 43 z3 m5 The zeds are really closing in now.
Turn 44 z4 m3 Toni is charged, and again guns down the zed on the way in. In the Church there is a rep 4 policeman who joins for this game only.
Turn 45 1 m 4 zeds close in
Turn 46 z3 m1 As the zeds close in, a hail of bullets mows them down. One of the policemen runs out of bullets. Two new zeds come in.
Turn 47 z1 m4 The zeds wander closer, but do not cause any reaction tests. We just let them come, secure in our firepower.
Turn 48 z6 m1 Policeman near car refueling is charged, retires. Civilian stands ground and puts zed out of action in melee. Toni drives truck over to gas pump and starts filling. 3 more zeds are coming. We find 3 food in the church.
Turn 49z1 m6 The zeds are building into a wave that is coming for the gas island. It should reach there next activation.
Turn 50 z3 m1 civilian knocks down one when she is charged. Toni does the same.
Turn 51 z5 m1 Toni kills one zed, Rep 4 policeman accounts for 2 more, rep 4 policeman knocks down another. We draw 3 more in with noise.
Turn 52 z5 m3 We load into the vehicles.
Turn 53z1 m5 The zombies charge the cars, and are mowed down. I am rolling 19 d6 for zombies this turn, two cars running and gunfire. 8 zombies show up.
Turn 54 z3 m1 The zombies close in, but are not close enough to charge. We drive off...Whew.