Wednesday, August 15, 2012

Zombicide Arrives Today

My postman is a hero today.  No bills, but a package from VampiFan and from CoolMiniOrNot.  I was unusually lucky and won VampiFan's contest a little while back, so he sent me a wrecked car by Armorcast.  I am looking forward greatly to putting it together and fielding it. 
     I also got my Kickstarter copy of Zombicide, by CoolMiniOrNot and Gullitine Games.  I am quite pleased with it.  For some reason, my dashboard did not come up with the photos link.  The whole dashboard is different and I can't put up pics. I will add them if I can figure it out or the old style comes back.
  The game itself is a rather beer and pretzels affair. You can see the whole rulebook yourself.  It has no mechanics for a campaign.  Each game is stand alone, and has a definite start and stop.  I'd think it would be fun with some friends, but is not the tabletop skirmish game that ATZ is.   The rules are simple, and fairly quick to learn. I played the tutorial and then game 1.  The system has a mechanic that makes the zombies more numerous and meaner as the game goes along.  I played with four survivors.  Two made it off the board.  Your mileage may vary.
     The minis are fantastic.  There are tons of them.  There are 4 sculpts for the walkers, 2 for the ragers, 1 each for the fatties and Tank.  The survivors look good too.  I look forward to painting them all.  They are all built on pretty skinny lines though.  These are all supermodel thin.  Except the Fatties.  I want to paint Gaming logos on those guys shirts.  At least one.
  Guess that's it for now.  I will post pics as soon as it will let me.

Friday, August 10, 2012

Model Tech Studios Review

Hello again-
    I am going to review an accessory pack from Model Tech Studios.  I was looking for some things other than buildings to flesh out my board for Zombie gaming, specifically for ATZ (All Things Zombie).  I have some zombies and some survivors, some o scale buildings, and some 1/43 scale cars.  I wanted some stuff, you know stuff.  Model Tech seemed to fit the bill.  I ordered the Alley Trash pile.  I also got the jersey barriers (everywhere in Atlanta it seems) and the Industrial Shelving.  I will probably do those later in another review, I have to paint them first.  The Trash pile came painted.  Here are the pics.  On the right is a VF zed, and on the left a swat team member for size comparison.







What I liked about the product:  It give an area of difficult terrain that is spot on for a suburban/urban environment.  It came prepainted.  The sculpting was pretty good.  The ease, in short.

 What I didn't like so much:  It has to back up to a wall, as it is not sculpted on the back side.  It is a bit on the large size for the items in question in some cases, and not in others (scaling isn't consistent). The paint job is of slightly less than tabletop quality as far as I'm concerned.  I will have to touch up or just repaint in some places.  My painting skills are not wonderful, but this is worse than what I would accept to put on the field. 

I will order more from them.  I will not pay the extra for prepainted stuff though.  It doesn't cost much more for the paint job, but I will end up doing it over anyway.  They shipped quickly.  It came well packed.  Overall, I am pleased with my experience and would recommend them to other hobbyists.  The one thing I'd like to see from them is a size comparison.  The industrial shelving is too tall to fit in a one story O scale building.  I will just use it for outdoors, but I wouldn't have bought it on that basis.

On a completely different note, I just got my tracking number for my Zombicide Kickstarter. We'll just say I'm excited.  Hope to be able to show it off to you guys in all it's glory. 

Wednesday, July 25, 2012

Day 2 Episode 1 Hair of the Dog

What a first day.  We'd been beaten, shoved and watched people eaten by zombies.  My dogs had become another casualty.  I had taken them in the back yard while Toni watched with the rifle.  I dug a hole for each of them, used the shovel the smash the head, and then buried them.  I cried the whole time. 
     We boarded up the doors and windows on the ground level, and I had to kill three more zombies that were attracted to the noise.  I am pretty sure that 2 of them were from the family down the street that I played basketball with sometimes.  Only pretty sure, they were fairly well chewed.  We loaded all those corpses onto the back of the truck.  We took them to the back of the subdivision where the houses were still being built and dumped them.  I didn't want them decomposing in the yard.
     Dark was coming when we backed the truck into the garage.  I shut the garage door and shook for a while, unable to stop.  I can do okay when the adrenaline is running, but there is always a price to pay later.  We closed all the curtains and only used a couple of low lights.  I didn't know if light would attract them, but tonight wasn't the time to find out.
       I was in the shower getting clean when I realized how screwed we were.  Water, electricity, the internet were all still working now, but for how long?  We would need water, food, medicine.  Gas?  Probably.  Crap.  We were going to have to go out into that mess again tomorrow.   We fell asleep watching the world falling apart on the little 7" t.v. I keep for bad weather.
     When we woke in the morning everything seemed okay at first.  I had forgotten what was going on in the fugue of sleep.  I stumbled into my closet, putting on some shorts and a tee shirt so I could take the boys out too pee.  That's when it hit me.... Yeah, Dexter would need to go out, if he could.  If the yard wasn't covered in what used to be my neighbors. 
     It wasn't.  I didn't see any as I looked through all the windows.  I put Dexter on the leash and we went outside, me holding my sword.  I didn't care how silly I looked, this was scary.  Dexter sill had to take care of business though.  I'd have to figure out a long term solution for that. 
    Coffee was brewing when I went back in.  Everything looked like a normal day, except for the Axe and Rifle by the door.  Toni and I sat down and made an inventory.  I approached it like a hurricane.  We filled everything that would hold water with water.  We put candles and lighters in every room. I drug the grill inside to the garage.  I broke out all the camping equipment we had.  Not nearly enough.
    "We have to use the frozen stuff first" I told Toni.  I tossed a couple of coolers in the bed of the truck as I talked, in case we found more.  "We are going to need more food, medicine, and water.  Ammo would be nice, but we are okay for now.  What else?" I asked my sweetheart.  She surprised me a bit.  "People.  We can't just let them die alone." Well, okay then I thought.  Big damn heroes it is.
     We loaded Dexter into the truck, and after making sure no zeds were in sight, opened the garage door.  As it was going up,  I saw a couple of slow moving forms coming down the street towards us.  I pulled out of the garage, Toni hit the remote, and we drove off.  I went slowly down the street away from the zeds.  I could see others ahead of us, but there was plenty of driving room right now.  I wanted to draw the ones near my house away from it.  I was also looking for any other signs that people might be in one of the houses.  The zombies followed us, and more and more were coming from between houses and out of homes.   I sped up, going all the way around the block almost, but leaving the subdivision instead of going back to my house.
      I felt brave enough to try the corner store near the Publix where I had been knocked down last night.  As we drove up, I could see that the Publix had burned down last night. It was still smoking when we parked.  Several zeds were stumbling around.  Toni said excitedly" Look!  That guy is pumping gas!  We can get some too."  Right.
        We started to walk over there.  The zombies around the parking lot decided we looked a lot like lunch and headed for us.  As they did, the man who'd been pumping gas hopped in his car and sped off.  He even waved.  What the hell? 
      One of the zeds comes for me, but I cut him down with my gladius.  I want to be as quiet as I can, but Dexter is barking his fool head off.  I see a couple of zeds coming out of the 7-11. It isn't yet nine in the morning and the street is crowding up with zombies. Great...
      Then it hits me.  This is funny.  It is horrible, to be sure.  It is scary.  But there is plenty of room for humor.  I have always been a trash talker when I fight.  Some of it makes me feel better. Some of it gets into the other guys head.  Not much of a worry in the current situation, but what the heck? 
       As the next zed comes for me, I realize he'd been a big guy when he was alive, probably topping 300 pounds.  Dexter goes at the zed closing in on him, growling and tearing him.  I push my foe around, in something like a dance move.  I am getting into it. 
     Toni is worried.  There are three zombies closing in, and I am playing with the one in front of me.  "What are you doing?" She asks "This is crazy!"   I answer "Wrong. This.... is.... SPARTA!' I shout and kick the zed in the chest, then bring down my sword, cutting off his head.  I neatly riposte into the next one, putting my point through his ear. 
     Dexter ignores us, rushing past the one he killed earlier to grab another by the throat and begin shaking it.  Toni asks "The world is coming apart at the seams and you are quoting movie lines?"  "Yup!" I answer helpfully.  The last of the zeds is closing, and she shoots it in the chest, knocking it down.  I reach back, pause dramatically, and say "There can be only one."  His head comes off.  Toni giggles.  It is silly, and suddenly not quite so scary.
     The street is empty for a second when it gets serious again.  We hear noise from the house we've been fighting in front of.  Toni raises the LR9 while I open the door.
      Not at all what I expected, a pair of Bikers in the middle of going through the house suddenly stop.  They turn to us, and they are obviously very dangerous men.  At the same time, we have the drop on them.  Nobody says anything.  Dexter begins a deep rumbling growl in his throat. 
    "Are you wearing armor?" The larger of the two asks me.  "Yeah...." I answer slowly.  I am always ready to take offense when someone makes fun of me in my kit.  I figure it's about to drop in the pot when he says. "Cool!  I wish we had some.  One of them zombie bastards bit me on the ankle and my boot stopped it cold.  I'd like some armor too."  He is eying me, so I point out the obvious.  "Mine is made to fit me.  You couldn't move in it, it would be too big."
     He nods thoughtfully.  "True.  True. Well, see ya round."  He has moved us from prey to predator at least.  A thought strikes me.  "Hey, I've got some extra pieces of  armor at the house.  Give us a hand grabbing some stuff, and I'll fit you out as best I can."
    Not even a second goes by.  "Deal.  We clean out the area, and you give us some armor. Let's go."
Dexter is in the kitchen near an unopened cabinet, tail going a mile a minute.  "Wonder what's in here?"  I pop open the door, and it's loaded with Dog food and his favorite, several boxes of Milk bones. "Damn Dusty, all I found with this Tuna fish.  It looks like the dog is a good idea."  "Yeah, whatever"
     We head out into the street, and dump the food into the nearby truck.  "Let's check out the strip centers and the church.  After that, we'll head back and I'll help you with as much armor as I can."  I figure that having a Motorcycle gang that feels at least a little bit friendly is a good idea.
    We open the door to the dry cleaner, and suddenly time just stops.  I picked the wrong friends to have with me now, as three of Lawrenceville's finest are in the dry cleaner's lobby.  Everyone is staring at everyone else, and the tension is solid. 
     "Can't we all just get along?" I say, cracking a smile.  The tension eases a bit, and one of the Policemen recognizes Toni.  "Don't you work at the cornerstop?"  "Yeah, I'm pretty sure I've served you all before."  The police are easing down, as are the bikers when one of the start to say "Hey, don't we have an A.P...." and is cut off by another "Stow it, Davis. That was then, this is now."
    "We are just trying to get some food, and help anyone that needs it.  We are holing up at home, but Toni is worried about kids out in this."  That struck a cord with the Police.  There was nodding going on.  Dusty, one of the bikers spoke up. "Yeah, helpin' the kids.  We're all about that."  Perhaps it sounded a little false, but it was enough of a pretext to let everyone save face.  We rapidly checked the laundry and found it empty but for clothing.  Not wanting to take just to take, we moved on. 
    "The 7-11 next, I think, then across the street.  We save the church and daycare for last."  Back on the street, we move to the door of the 7-11.  We open it and almost gun down a pair of teenage girls who have been hiding in the store.  "Oh, thank God...."one is sobbing, they both run to the police.  "We've been so scared"  We calm the girls, and Toni tells them we will take them home with us, and check on where they live later. They nod, seeing the sense in that.  We quickly check the store. In a smear of blood is a set of car keys on the counter.  One of the girls grab them.  Toni stuffs her knapsack with some canned food of questionable quality. One of the cops grabs the stores' first aid kit and passes it over.  I reach up and behind the counter, and pull down a couple more cartons of smokes, passing one over to the silent biker as he looks up.  He nods and sticks it away.
     We head across the street to the liquor store.  Before we get there I decide to send one of the girls to try the keys in the car we parked next to.  "Okay mister." She say hesitantly.  The senior policeman speaks up "Davis, you go with and protect her."  "If you find a car that works, drive it to the gas station and fill it.  I saw the pumps working  a minute ago.  When we finish looking for people, we will do the same with the truck, then we will get out of here." The pair of them took off at a jog. 
      We went to the liquor store door, and I could tell it was already looted.  I opened the door and had barely a chance to yell as a pair of zeds came out.  The other girl who had not gone with her friend, the talkative biker and the junior ranking policeman all just ran. Really?  Really? 
  The Biker takes off after this group, yelling "You Idiots, get back here! Are you really going to run off alone?" (does he have to yell?  It's loud and I know the zeds are attracted to sounds) for them to stop.  I and the other policeman are left to deal with the zeds.  I push mine around a bit, trying to get a good opening for a head shot.  The policeman shoots his in the chest, and Toni puts one in his head.  I can see a couple more zombies coming out of the trash heap near the Church, attracted to the sound.  Great. Well, they are a long way off right now.  A quick look see says that anything worth taking is already gone.  We move next door to the bakery.
          We open the door, and a Man and Woman in Camo carrying shotguns are eying us.  They have been gathering supplies as well, and it is obvious that they want nothing to do with us.  "What's ours is ours!" Says the hefty woman. "Right" I answer.  They move slowly past us into the street, eying the dead zeds and us with a new respect.  "We are just lookin' after our own."  The man says.  "Got no problem with that" I shoot back.  Nods all around, and they head off down the street.  I can hear a car door shutting.  "It won't start" comes faintly to my ears, and I see the pair looking for a car move up the street. As we are moving to check the bakery, a pair of zeds round the corner and charge after one of the cops.  He drops one with gunfire, but the other charges him.  I start to run over, but he neatly sidesteps and drops it with his nightstick.
     A fast look around the bakery and we grab a huge sack of flour and another of sugar. We head for the Citgo, where the gas pumps are working.  We drop off the heavy bags of flour and sugar.  I am getting nervous about being out in the open so long and shooting so much.   I can see more zeds coming down the street in the distance.  They don't move fast, but there sure are a lot of them. 
   "Toni, Grab the truck and fill it up.  We will check the preschool and the church.""You bet sweetheart" She jogs off, pistol at the ready. We move away to the church, and as we do, I can see the policeman jumping in the car the teen has started.  They drive past us to the gas station. "Fill it as quick as you can and grab those bags.  We'll be right there.!"
    I can see that Toni has jogged right past a zombie who is pacing after her.  She didn't even notice it.  God, that woman...
    We get to the church and find the canned food drive stuff in the church office.  We grab it and head out. As we get to the door, another policeman comes around the corner.  He sees we are with his friends, and one of them has a quick conversation with him.  He nods and comes over.  We start towards the preschool.  I can see more zeds getting closer, fast.
   The doors to the preschool are open. There are blood trails and body parts everywhere.  No one alive is inside, and we just run.  Toni has started the truck and driven to the pumps.  We are moving in a group, and it seems like everyone is shooting at once. Zombies are coming in droves.  We are gunning them down, but the engines going and the shooting is drawing more and more of them.  Sure would be a good time for some napalm... 
     We pile into the back of the truck and the teen and cop into the car.  We swerve around several zeds, shooting at them, and drive off.   We give the police a ride back to their cars, and bring the bikers and teens home with us.  I know the bikers are leaving soon, but I want to honor our bargain.








I started this game by figuring the first thing in the morning, Toni, Dexter and I would head out for supplies.  We would need food, gas, and whatever else we could gather.  I start the game by using the Suburban rules (we are going down the street about 3 miles to a corner with a couple of gas station strip malls, a church, and a house on it.  I modeled it after what is actually found at the corner of Simonton Road and New Hope Road.  (minus the Publix supermarket, it would not have fit on my 3x3 table).  First thing in the morning, so daytime.  I rolled 6 zombies, and placed them.   I don't like the ATZ system for initial placement, you end up with a very rigid placement of zeds. 




I used a scatter dice and 4d6 to put them on the table.  The average roll is 14.  They are not grouped very much but they are certainly more organic looking than ATZ way.  Any input on this?
     I also used a bit of an underhanded mechanic to start the game.  I figured that gas will be a premium, but in the first few days the electricity and internet would probably still be at least partially up.  I would just drive around in my truck looking for a gas station that had the lights on.  I'd then drive up to the pumps and see if the pay at the pump was working.  I'd keep looking for that until I found one or was convinced that it was not going to happen.  So I also penalized myself.  I started the game with a civilian filling his car while the engine was running.  I figured as soon as he could activate, he would drive off, leaving us to deal with the zombies he attracted.  Any thoughts on this?
   

 Turn 1 z5 m6 c2.  Civilian gets in car and drives off the board.  His car attracts 2 more zeds coming out of the store across the street.



Turn 2 z 3 m4 I am charged by a single zed. I don't want to attract any more, so I wait for it to close and kill it in HTH.  I am the STAR. so I can pass at whatever D6 I want on that test.  Reading.  Good for what ails you.


Was that a car engine?  Dunno, let's check it out!

Turn 3 z6 m1 I kill one zed in hand to hand. Toni shoots twice, missing both times.  No zeds generated with the shots.




Turn 4 z 6 m 4... a lot of staring going on




Turn 5 z4 m6 Dexter and I are both charged.  We both pass the being charged test 1d6.  Dexter kills his while I lock in combat.  All those dice and I need the armor not to go down.




Turn 6 z1 m6 Dexter and I are both charged again.  I kill two zeds in melee, a bit of a vindication. Dexter continues his spree, killing another.






Turn 7 z 2 M1 zombies close in.  Toni shoots the one near us, knocking it down.  I melee it on the ground, killing it.



Turn 8 Random event.  We are not driving, so nothing happens. Z 4 m 6 The zombie way off in the distance staggers around a bit confusedly.




Turn 9, z 5 m1 we enter the house.  There are two gangers rep 4 in there.  They get a total of 6 dice, rep 4 plus 2 for us not being gangers.  We get a total of 4 dice, 3 for rep and 1 for outnumbering by 1.  Here is the turning point of this game.  They blew this dice roll.  We end up getting one more success than they do, so they join our side for the game.



Turn 10 more staring
Turn 11 more staring
Turn 12 z4 m3 The lone zed in the corner continues to wander about.  We search the house, finding two food units, one of the bikers and Dexter doing the finding.  I figure that food is the only thing Dexter can find, but he is excellent at locating that.  You just have to know the dog.
Turn 13 more staring
Turn 14 z3 m2  The zombie in the corner decides to sit down.  We move across the street to the Chinese laundry service, ready to go in next activation.


Turn 15 z 3 m 2.  The zombie stands back up.  He wonders why.  We open the door to find 3 policemen in the laundry. (Rather an odd find, but okay.)  Again, the outnumbering wins the day.  We win by 1 again.  They join us for 1 game.












Turn 16 still more staring
Turn 17 z6 m3 we all search the laundry, finding nothing of value. I suppose I could collect clothing, but see no need for it right now.
Turn 18 z5 m2  We move to the 7-11, getting ready to go in
Turn 19 you guessed it, staring
Turn 20 z 4 m1 There are two rep 3 civilians in the 7-11.  We meet and greet them so charmingly they decide to join on the spot.


Turn 21 z 1 m6 zed wanders
Turn 22 z 1 m5 still more wandering
Turn 23 z4 m1 We all search the 7-11. we find a set of keys, some first aid, some food, and a luxury item.  (figure it has to be smokes in the 7-11)
Turn 24. z3 M2 We split up, I send the civilian who found the keys and one of the cops off to try and start the cars in the area with them. The rest of the (huge) gang goes across the street. 
Turn 25 z5 m3.  The civilian tries the first car, no start happens.  We move into the right place to open the doors for next turn at the liquor store.












Turn 26 z3 m2 We open the door, 2 zeds inside waiting for us to open door.

Turn 27 z 6 m 5

Turn 28 z4 m 1  one of the cops, a ganger, and a civilian all retire after being charged.  I stand my ground, and tie in combat with my zombie.  On my activation, cops knocks down the other one and Toni pops the Weasel.  On the other side of the board, the car they tried refuses to start again.  The shooting generates a new zed, and interests the other one. The ganger also runs over and rallys the other ganger and the cop, but the civilian decides to hunker down.



Turn 29 4 m 1 we all search what must be a looted liquor store, no one finds anything.
Turn 30 z2 m1.  One zombie turns the corner.  Policeman gets in sight test right, Shooting and killing the zed.  We then open the door to the bakery. There are 2 rep 4 survivors in there, and they refuse to join us. The shooting draws 2 new zeds to table.




The other couple move up the street toward some more cars, intent on using the keys.


Turn 31 z4 m6.  The zombies get closer.  We drool.
Turn 32 z4 m1 Two Zombies charge a cop, who passes 1d6. He kills one and ties one in melee.  Our activation comes, and the other zed goes down. We search the bakery and find some food and a pistol.




The couple near the church parking lot looking for a match to the keys.

Tun 33 z3 m6  The zed closes in. 
Turn 34 z1 m4 The zed rounds the corner and goes down in a hail of bullets.  No zeds are attracted.
Turn 35 z2 m3  The survivors who did not join get off the board.  I send Toni for the truck.  She fails the Zed no zed test.  I cannot believe I let her go alone.  crap.











Turn 36 z6 m1 We open the door to the preschool and find two civilians who will not join the group. Toni runs past zed to truck.

Turn 37 z1 m4 c3 The zed chases after Toni.  The civilians leave the board.
Turn 38 z5 m2  The car couple finds a car with the keys inside.  It does not start on the first go.  We search the pre school and find 2 food units
Turn 39 z6 m1 The car starts (good and bad) and they drive over to the gas pumps.  We move on foot to the church.  Toni gets into the truck. 4 zeds show up due to noise.  Rut Roh Raggy....




Turn 40 z1 m4 Zombie goes after Toni, and she passes the being charged and kills it.
Turn 41 z1 m4 The zeds close in.
Turn 42 z5 m4
Turn 43 z3 m5  The zeds are really closing in now.
Turn 44 z4 m3  Toni is charged, and again guns down the zed on the way in.  In the Church there is a rep 4 policeman who joins for this game only. 
Turn 45 1 m 4 zeds close in
Turn 46 z3 m1 As the zeds close in, a hail of bullets mows them down.  One of the policemen runs out of bullets.  Two new zeds come in.



Turn 47 z1 m4  The zeds wander closer, but do not cause any reaction tests.  We just let them come, secure in our firepower.

Turn 48 z6 m1 Policeman near car refueling is charged, retires. Civilian stands ground and puts zed out of action in melee. Toni drives truck over to gas pump and starts filling.  3 more zeds are coming. We find 3 food in the church.
Turn 49z1 m6  The zeds are building into a wave that is coming for the gas island. It should reach there next activation.
Turn 50 z3 m1 civilian knocks down one when she is charged.  Toni does the same.
Turn 51 z5 m1 Toni kills one zed, Rep 4 policeman accounts for 2 more, rep 4 policeman knocks down another.  We draw 3 more in with noise.
Turn 52 z5 m3 We load into the vehicles.

Turn 53z1 m5 The zombies charge the cars, and are mowed down.  I am rolling 19 d6 for zombies this turn, two cars running and gunfire.  8 zombies show up.

Turn 54 z3 m1  The zombies close in, but are not close enough to charge.  We drive off...Whew.


There were only three places that were tense at all in this game.  The first meeting with the gangers went better than I had any hope for it too.  I should not have sent Toni to get the truck alone.  If the activation rolls had gone bad after gassing the vehicles, it could have been ugly.  This game was still pretty much a cakewalk.  I guess a good roll at the beginning made the difference.  I will not look a gift horse in the mouth.  We ended the game with 9 food, first aid, a luxury good, keys and a vehicle, gas, a pistol, and two rep 3 civilians.  A solid win, I think.

Thursday, July 19, 2012

Reading is Tech

Wow, am I an idiot sometimes.  I was preparing my next bit of zombie killing and going over the rules for buildings and such.  I was reading the rules.  You know, the game system I just spent a week playing?  And screwing up?
      Zombies only get one dice in combat.  One.  Only.  I have been giving them two.  Don't ask me why.  I only gave them one in the very first game I played with Kelson.  Zombies move six inches, not four.  I read those rules.  Really I did.  I think I confused them with the panic stricken citizens. Still, it was screwed up.  I was wrong.  Happens.  I guess the one plus and one minus makes up for each other.  I hope so anyway.  I am going to leave the campaign the way it stands, except for the fuel.  I think there looting chart says I got fuel, but then kind of falls down when it says how much.  I also wonder about the loot food.  1 food unit is good for 1 survivior for 1 month, with rules for having less.  It seems that food will be highly prized quickly.  Are there rules for growing any?  I got some great rules from the guys at The Board of the Living Lead.  I will be able to use my sword (machete) and my crossbow now.  Thanks guys.  I think I have it all read now.
        It's the first time I've played a solo wargame.  Usually have someone to walk me through the first couple of games.  Now I have to figure it all out on my own.  I expect I will be screwing it up more as I go.  I hope I catch them as I do.  Feel free to let me know in the comments if you see something I tanked. 
     Well, Toni, Dexter and I are off to the gas station.  I need to get Day 2 underway.

Wednesday, July 18, 2012

Day 1, Episode 5. A funny thing happened on the way to the market

I am only posting about this for the sake of completeness.  I started my last day 1 scenario, the supermarket.  I set it up, put together a parking lot, rolled for zombies and got four.  I rolled on the getting there table and did not pass at all.  Should have been a clue, I think.  I placed my truck and my miniatures on the board.  I rolled for the number of frantic civilians.  There were five.  I was pleased.  I could not get past the the third.  He ran me over.  That location was done for me.... Blah.  I was really hoping to pick up some more food in that location while still under the day 1 protection.  The state of my group is as follows:
Me, rep 3 civilian. Brawler, Slow  Armor, sword, shield, shotgun
Toni rep 4 civilian cold as ice (she passed her roll) Rifle, pistol
Dexter rep 3 civilian
2 units of food. 
1 unit of fuel, plus what is in the truck and car.
1 suit of armor Toni sized she won't wear.
2 units of luxury goods (smokes)
The truck and pt cruiser. 
Various hand weapons, and a crossbow.
 I was thinking about the crossbow.  How does a 12 inch range with an impact of 2 and target of 1 sound?
  Are there rules for molotov cocktails?  How about grenades? I only find them for flash bangs.
I will move onto day 2.  I plan on playing a game each day for the first week now.  I plan on trying to take over the Sam's club distribution center on the last day.   Several  Find scenarios.  Probably no raids unless I need to.  Well, the gloves are off.  On to day 2.

Tuesday, July 17, 2012

Day 1 episode 4, Who says you can't go home?

   I was actually a little giddy about doing so well at the Wal Mart.  You take your successes where you can get them, I reasoned.  We were heading home and had turned into my subdivision when a  Gwinnett County Policeman stepped into the street in front of us, waving his arms, and stopped us. 
    "Folks, we've been getting some weird calls and had some looters come through.  We are only letting people who live here into the neighborhood.  Have you got any I.D.?"  We sat there, engine running, stunned for a second with what seemed a perfectly normal request.  "Sure officer" I said handing him my license.  "I'm the fourth house on the left."  He looked at my license, and it was exactly as I said.  He handed it back to me saying "I'd just lock my doors and stay inside for a while if I were you.  You should listen on the radio for updates. WSB is broadcasting with a CEDA man in the studio, answering questions."  We started to drive away, rolling up the window as he turned to deal with some people wandering through one of my neighbor's yards towards him.  We could hear him saying "Hey there folks, we've..."  The next thing we heard was him screaming.  I floored the tundra, while Toni was calmly saying "They got him before he even realized what they were." 
      I told her to run upstairs and cover me with the Mosin-Nagat and her pistol.  She went in first and up the stairs.  I went through the door and grabbed my 12 gauge from the wall.  The box of shells was just underneath it.  I just then realized that the dogs had been going nuts the whole time and had run out the door I'd left open while going for my gun.  I grabbed my sword and sprinted for the door.
      Dexter and Indy had gone after one zed across the street together.  They were tearing it apart.  I sure hoped that whatever made humans into zombies wasn't going to hurt my dogs.  They were all but eating it.  Bruin, my loving pet of many years was torn to bits in front of me.  I was crushed.  It was actually worse for me to see that than to see some strange person I didn't know get killed by one.  What does that say about me? 
     I slam the zombie tearing into my beloved pet and cut it apart with my sword. I am furious and my battle blood is up.  I can feel myself slipping into "the zone".  Behind me I hear Dexter and Indy fighting with another, using each other as decoys, darting in and out.  I've seen them play that game on each other hundreds of times.  Now it was for real.  As I turn, I see that the zed got lucky for a second, catching Indy and tearing out his guts.  Dexter makes him pay for that. while his attention is focused on Indy, Dexter grabs him by the back of the neck and literally rips his head from his shoulder.  Pretty gross, actually, but I don't care about that now. I hear a shot ring out, and realize that Toni has joined in the fight, covering me from the top floor like I asked her to.
    I see there is a group of zeds in the backyard.  I rush at them, hoping to quietly hack them down, and also wanting revenge for my pets.  Dexter and I go after the closest zombie, moving together.  He seems a bit more together than the others, and fights back almost... intelligently?  Dexter and I circle, feigning attacks, and get ready for our next move. I hear another shot ring out, but can't see what effect it is having.  I have to trust that the range time is paying off.
     Just as I am about to kill the strange zombie, what seems like forty people come running out of my next door neighbor's yard, though my fight and past us, running for the street.  In that rush, I can hear Dexter bark and whine, and I realize that for now at least, I am alone in the fight out here.  I am going a little bezerk. "You killed my dogs!" I am yelling as I chop him down.  I hear another shot, and see a zombie fall, brains scattering all over my shrubbery.  I have a random thought " I hope it rains soon, I don't want to have to wash that off by hand." Weird what your brain serves you, even in the middle of a fight.
     The larger group from my backyard is coming at me.  I level the shotgun and pull the trigger. A couple go down.  I can see one still moving, trying to get up, even though I blew about a third of his guts away with the buckshot. No time to deal with that now, the last one is one me, biting and scratching.  I push him back with the shotgun, and switch hands to use the sword in my right.  I take a step and throw my most powerful shot, a rising flat snap, into that zed's temple.  The top of his skull come off in a neat section, dropping him.
      As if it couldn't get any stranger, another crowd of people, Asians this time, came running out of Jarl's backyard.  I hadn't had a chance to check on the old man, and this made me worry.  No way he'd be cool with all this going on.  I shouldered them aside and turned to face the zed who was standing after I'd SHOT him, yes SHOT him down.  Just as I was going to swing, I heard someone yelling "Stop what you are doing.  Put your gun down! Put it..... Nevermind, shoot them, SHOOT THEM!" Pistol shots rang out.  Not my range fire where I have all day and aim in between. Not the panicked fire I'd heard earlier in the day. A very measured Bang heartbeat Bang heartbeat Bang. 
     Looking over my shoulder I saw another Gwinnett County Policeman running from across the street, shooting and killing zombies.  "Have you seen my partner?"  he was yelling.  I sure didn't want to have that conversation now. I busied myself with fighting another zombie, putting my sword rapidly through his neck.  Toni snipes one staggering toward me into a heap in the backyard.  The stench is getting awful. I hear behind me still more of the measured fire.  Almost lost in the confusion, I can see Dexter isn't really hurt, just stunned.  Must have been one hell of a shot to get through that skull of his.   The Asians are assaulted by some zeds.  They scream and run.  Damn.  I was hoping one of them was Jackie Chan's brother in law or something.   No such luck.   Where did Asians come from in my neighborhood anyway?
              I am attacked suddenly by a pair of zombies.  Chopping off arms seems almost to do no good.  We fight, and I finally put one down.  There is still screaming from the Civilians, and there is still precise pistol fire behind me.  I am afraid, but begin to be hopeful.  Not all my dogs are dead.
       Finding myself not surrounded for a change, I sprint after the zeds in my backyard.  I need these to all be dead, I have to unload my truck and board up the house.  I can't have them attacking me while I do it.  A rifle shot reminds me that I am not alone in this, as a zombie is knocked to the ground.  He starts to stagger back up.
       I pause for some deep breathing.  I can see the Asians running for it.  Behind me I can hear the lovely sound of pistol fire, and it is getting closer.  I might have to have that man's love child.
      I chose my footing carefully as the next zombie comes at me.  I swing hard, and am rewarded with a spray of gore and gray matter.  The Asians are almost out of sight now, and the pistol fire is back after what could only be the time needed to reload.  There are less of them now.  It's not over, but I can see the finish line from here.
     I hadn't realized there were three of the zeds in the shrubbery behind the house.  I thought I was closing on one, and they surprised me.  I got off a shotgun blast, killing at least one of them, and then put my sword in the eye socket of another.  The pistol and rifle fire continues.  The last of the Asians turn a corner and are out of sight.
     The last zombie, the one I shot, gets back up.  Now, I am 6'7" and 310lbs.  This guy made me look like PeeWee Herman.  He was gynormous.  I couldn't get my shotgun up fast enough, so my sword flashing I went in.  He was also fast.  That didn't seem right.  Big and fast?  Just not fair.  I still could hear pistol shots and the occasional rifle banging away.  For right now though, my world narrowed into this fight.
     I looked for an opening.  My problem was needing to get the kill in one shot.  If I let this gorilla grab me it would be over.  Even the regular zeds were strong.  I could only imagine what would happen if he got a hold on me. 
    The pistol fire silenced.  Suddenly I spotted the policeman rushing at the big zed, baton in hand.  I tried to help, yelling and stamping.  The big guy was having none of it.  He kept facing us, moving his feet so we couldn't flank him.  A rifle shot happened then, but I saw none of what happened because of it.
   Finally I saw the policeman in a great spot.  I threw my own shot at the zed's head.  He raised an arm, blocking it and almost cutting off his own hand.  He raised his other hand to smite me, and the Policeman hammered him from behind. 
    Another zed in the backyard stumbled in, and I just creamed him.  He never had a chance.  Toni put one into the brainpan of the last zed we could see.  Toni called out "All Clear".  I was shaking.  I reached out a hand to the policeman, wanting to meet him. As I turned, I was floored to recognize him.   He was the same guy who had given me a ticket about three years ago for "failure to stop" at a stop sign.  He was a jerk then, but he was a godsend now.  "Can I get you a glass of Tea, Officer?"  I ask.  I am checking Dexter, and picking him up.  There may be a knot on his skull later, but he looks okay now.  "Have you seen my partner?" He asks.  Sorrow wells up in me for him.  When I turn to face him, he knows.   "Where?" Is his only word.  I just point.
    
     
I passed getting there at 1 d 6, so it was a +1 to my result.  Fortunately, it would not matter on this game. I rolled three Zeds and placed them.  Since there was no mob to fight, I started things off. Should be pretty straight forward, I thought.  Drive to the house, unload, and lock the doors, I thought.  Grab my stuff and deal with the few zeds in the area, I thought.  I might as well have said  "Hey Y'all, hold my beer and watch this"  It was Loki messing with me for being cocky after the Wal Mart trip.



Turn 1 Z5 m6  My first Policeman.  The engine running produces 2 zeds.  No moving means the engine will become a problem quickly if I don't get an activation.



The homestead, only few shambling zeds to be seen.

Turn 2 Z 2 M3 P2 We drive the truck to the front of the house and turn off the engine.  The engine puts 3 more zeds on the board.  The zeds close in on all of us, and Officer Tasty blows his zed no zed test.



We screech to a halt, shutting down the Truck.




Officer Tasty realizes he's in trouble
Turn 3 z 4 m1 p 3. The zombies pile into Officer Tasty.  He only passes 1d6 being charged, so melee ensues.  A welter of gore later, he becomes a one turn feast. 
Trouble

We run into the house to grab stuff, leaving the door open and the dogs run back out.  I am using the dogs from the ATM scenario.  Mine are big dogs, and I can only hope they would be as protective against zombies as they are against the pizza delivery driver. I also rule that my damn dogs bark a lot when threatened, so they will each get a noise counter for each turn a zombie is within 8".



Who let the dogs out?
 Turn 4 z 6 m 1 .  I have 3 zeds appear in the back yard of the house. Indy and Dexter charge the zombie coming from the right of the front door. Bruin bravely (foolishly) takes on the other zed alone.  He dies.  Strange, it was a bit unsettling having my pet eaten by zeds, even in a tabletop game where he's being represented by and old chaos horse.  Anyway, the other two dogs charge and kill that zed.  I rule that while the shotgun is kept in the front office and easy to get to along with my sword, the rifle and pistol are kept in cases in the bedroom upstairs.  I grab my shotgun and sword and head back out.  Toni races upstairs.






Bruin?!?!  You killed Bruin you Bastard!!!!


T5 z2 m1 dexter kills another zombie, but Indy dies horribly.  I don't care as much for Indy anyway, so the trauma is considerably less.  He barks too much, and at shadows.  While combat is going on downstairs, Toni uses the rifle to miss horribly from the window upstairs.
 
Indy and Dexter going at the next Zed
Turn 6 z6 m1 another zeds arrives across the street from the dice roll, and two appear at the end of the street attracted by last rounds noise.  Toni shoots one zed, knocking him down.  I run for the backyard.



Dexter getting revenge for Indy




The pile begins
Turn 7 z 5 m 3 I roll absolutely horribly and the zed both Dexter and I are trying to kill locks us in combat.  Obviously this is Zomi-raptor.  Toni shoots and misses.  A new zombie is attracted to the noise, and comes in the backyard.

Turn 8 doubles... I have 4 civilians suddenly on the board.  From where? I guess it doesn't matter.  We get past them trying to take me out,  Z 1 m3 c 6 A civilian knocks Dexter OOF.  I kill the zombi-raptor zed, Toni shoots and knocks down another. no zombies attracted to shot

Turn 9 Z1m 6 c3 I pass 2 d 6 being charged, use shotgun and knockdown 1 zed. There having been three charging me, I kill one and lock in combat with the third. 3 zombies come to find out what that noise was.

Turn 10 doubles, 3 more civilians.  Resolve that, no issues. Z6 m5 c6 P1  I have a policeman show up.  He passes 2d6 zed no zed test.  Rules say he would argue with me to put away my gun and go home.  I am home, and he see they zombie problem.  I roll a d6, odd he helps, even he hinders.  Roll a three.  I have a rep 4 policeman with a pistol helping me now.  Not exactly what the rules say.  Any comments here about how to handle this in another way? I have him fire twice and kill one zed. No zeds show up due to noise.



Thank god for rep 4 and 2 passes on a Zed no Zed test
Turn 11 z1 m3 c5 p2 I kill zed in hth.  Toni shoots and kills one. Police shoots and kills two. I pass 1d6 being charged test, fight my zed to a standstill. A civilian is charged and retires. It's crowding up in here. 2 zombies appear due to noise.


Turn 12 z4 m5 c4 p1. The policeman and I are both charged by two zeds each.  He passes 2d6, I pass one. He knocks one down and kills the other with fire on the way in.   I kill both mine in hand to hand. The civilians are also charged and stand fast.  One puts down a zed, while another is taken down under undead hands. This starts a 4 turn feast.  The civilians around do a much better job of passing the feast test.  The Police officer pops the weasel on the grounded zombie, then misses another with his second shot.




Civilians here control thier emotions better than at Wall Mart
Turn 13 z 6 m2 c4 p 6.  Only Toni and I do anything.  She knocks one down, I move closer to the horde in the backyard. No new zeds this turn.
Turn 14 z 4 m 6 c1 p1 zombies close in.  The civilians run like rabbits.  The Policeman shoots twice, killing one and missing one. The noise draws another zed.


Officer Awesome puts down even more of the zeds
Turn 15 z 2 m6 c3 p1 I kill a zed in hand to hand while the civilians are quickly closing on the edge of the table. Our policeman knocks down a zed and misses with the other shot.  No new zeds this turn.

Turn 16 z3 m4 c4 p 3 1 new zed appears down the street near officer tasty.  I am charged by three zeds, pass 2d6 and knock down two of them with the shotgun.  Moving into hand to hand,  I kill a zed. The policeman goes next, shooting twice and missing... meh.  Even with all the banging going on, only one new zed comes to see.  He is also near officer tasty.

Turn 17 z1 m4 c1 p4 Our policeman kills a zombie and misses another.  The zombies close in a bit, and some of the civilians are off the board. The rest are near the edge.



His pile keeps on growning




Civilians beat a hasty retreat from the scene
Turn 18 z 6 m 3 c 2 p 3 The policeman fires twice, missing.  From having some great rolls early on to whiffing now.  I am getting worried.  I charge a zombie, killing it in melee. Toni shoots one getting a Obviously dead result.  Two more come onto the board looking for lunch.


A lone zed thinks Awesome looks tasty.  He will violently disagree.
Turn 19 z4 m1 c5 p 5 The policeman and I are charged again. I am apparently now being charged by zombi-zilla, as I am deadlocked in combat with him.  The Policeman kills his in HTH. Toni kills one with the rifle.  No new zeds spawn.

Turn 20 z6 m 4 c1 p 5  The civilians, seeing that we are distracting the zombies for them, run off the board.  Thanks.
Turn 21  z 1 m2 p 3 The  policeman shoots and kills two zeds.  Toni knocks one down with rifle fire.  Zombi-zilla and I continue to fight it out.

Turn 22 z6 m4 p 3 Policeman shoots 2 zeds, killing one and missing one.

Turn 23 z2 m 3 p 3. I win the roll off with the Policeman.   Zombi-zilla and I continue to stomp Tokyo flat, locked in combat.  This is insane how badly I rolled.  Toni kills a zed with the rifle.  The policeman runs up to the melee and gets locked into combat.  Finally, on the zombie activation, we put him down.  Crazy. No new zeds


The body pile gets huge.
Turn 24 z6 m1 p6 Toni misses her shot.  I fast move out for one of the remaining zeds.

Turn 25 z 5 m4 p1 Policeman kills one and spawns 1

Turn 26 z 3 m1 p 1 I kill mine in hand to hand easily.  Toni gets the last kill of the game with the rifle, as no more spawn.  Whew.
I figured I had to kill all the zombies around my home.  Couldn't have them sneaking up and eating my brain while I was sleeping.  I thought I might lose this one a couple of times.  I enjoyed it, but it was tense.  I was amused to see that after four games with no police, my shiny new officers had TWO chances to come out and play in one game.  As a always, input is appreciated.

Monday, July 16, 2012

Day 1, episode 3, A trip to S Mart


      I came to with Randy, the owner of  Bullseye standing over me.  "You okay Chuck?"  "Yeah, just a little woozy. "  He had pulled me out to the truck, where  Toni was sitting up.  "You take care now.  It's crazy out today.  I've had to put down half a dozen sick folks today.  Worse than rabies, this is."  With that, he turned and walked back into the store, locking the door behind him.  "Guess that means we get no guns here." Toni is talking to me.  "Nah, not a big deal.  Wally world is just down the street.  They have guns and other stuff we need. "  She smiles at me, and off we go. 
      We pull into the parking lot, and it's a zoo.   Cars are everywhere, lights are flashing, people are running and yelling in some pretty random directions.  We hop out of the truck, and just like last time, they run past us.  It's like a mosh pit, I swear.  Toni will have a black eye from the last time, and my nose has only just quit dripping.  Oh well, it's all shiny.  Once more into the breach. 
    We  push past them heading for the darkened entryway.   A couple of zeds are heading our way, but we are up to the task.  One rushes me, and I put him down hard. We both run up to the next one. That poor sucker never stood a chance.  I pulled back, but Toni hammered him with the pan.  Silently, she stooped down and cut off the head with my lock blade.  "Just making sure." She answers my unasked question.  I begin to wonder what's happening to my wife.  Behind us, there is yelling and screaming, and the sounds of people puking.  No time for that now.  We have to take care of us.
     Stopping for a second to look around, I spot some zombies over by some rednecks jacked up truck.  They seem interested in some of the people who ran past us though, so Toni and I jog for the store.
     We get to the front doors and duck inside.  Chaos rules.  I hear growls, screaming and crying.  The emergency lights are on. There is no way we can get all the stuff we need!  Despair starts to set in.  Toni reads my mind and says "Just grab what we can right now and let's get out of here. Lucky me, that girl's a keeper.  I grab a turned over shopping cart.  Near the front is the seasonal section, and for some reason there is 55 gallon drum of gas, I guess for the lawn mowers. We quickly lever it into the cart.  I head for the exit, only to hear breaking glass behind me.  Toni grins when I turn around, arms full of cartons of cigarettes. I can't argue.  They will be worth a lot in two ways.  She's a real witch when she's having a nic fit.  I'm sure she's not the only one.
     We head out.  I am sure I heard something closing on us, but you just couldn't see in the dark.  As we step outside, about four guys tried to jump us for our stuff. We hammered them fiercely and they took the better part of valor.  OUR STUFF, dammit.  In the short time we were inside, the parking lot got even more crazy.  I could see more zombies, they were  chasing people.  I am sure Bedlam looked like this.  We kept our focus though, and headed for the Pick 'em up.  I yelled at Toni "Go on ahead and drive.  I've got to get this in the back".  The zombies were closing on us when she slid into the front seat.  If it weren't for the fact that I had the drum in the cart there was no way I could have gotten up that high myself.  The damn thing was heavy!  I tipped the cart over to get the drum onto the tailgate, and slammed it shut.  I leapt in pounding on the side rail, and Toni sped off.  Whew!




I again rolled a 1 d6 pass for the getting there.  I set the table up so we had to get through the parking lot and into the store. Since this was the third objective, this was important.  3 zeds and 10 civilians.  In the middle of the parking lot, that was crowded.  Well, off we go.  We make it thru the civilians this time, I took on 6 and she beat 4. 




Turn 1 doubles, generating 2 more civilians. zombies 5 me 4 civilians 6 I fought both civilians and they ran past without incident.




Turn 2 z4 m5 c3 the civilians move down the parking lot to the edge, but the zombies are closing  in.

Turn 3 z 4 m 1 c 1 zombie kills a civilian, starts a 4 turn feast that panics most of the civilians.  4 run off the board to safety, the rest retire or duck back thru the parking lot.  We are not in Line of sight for feast.  With the two zeds closing in the middle of the parking lot,  I pass 1d6 zed no zed, Toni passes 2. 


Turn 4 z 4 m 3 c5   Generates 3 zeds by the monster truck.  I pass 2 d6 being charged, and kill the zombie coming at me.  We then charge the other one, and Toni kills it.  I hope I did that combat right. We both fought it, I kept her dice separate from mine, and she beat it before I had a chance to roll.


Turn 5 z 3 m6 c5 the zombies from the monster truck kill one of the hunkered down civilians, feasting for one turn.  It's looking grim for the herd that tried to run me down.  No one coming to rally them and zombies nearby.




Turn 6 doubles (I am learning to hate them)  generate 4 more civilians   Z 1 M2 c 6 We move fast 8" going for the store. The zombies are busy with lunch, and the civilians just tremble a lot. 



Turn 7 z4 m2 c4  We fast move 8" to the store.  Couple of great rolls later, and I have fuel and luxury items.  The zeds near the taxi kill another hunkered down civie with a 6 turn feast going on.





Turn 8  z6 m4 c2 The zombies feasting by the taxi caused more chaos in the civilians.  A few passed the feast test and ran off the table, a couple retired, and some ducked back.  None of the original set rallied.  These guys are toast.

Turn 9 z 3m 5 c5 zeds close in, it's getting hairy.


Turn 10 z6 m1 c1  We fast move closer to the truck.  The civilians scatter to the wind in reaction to the zombies. The parking lot is a real mess.




Turn 11 z1 m5 c5  a pair of zeds charge in to combat with a couple of civilians in different locations.  Importantly, the civilians are closer to the zeds than we are.  Both combats end in a tie.

Turn 12 Z2, M3 C5.  We race to the truck, Toni outrunning me and jumping in to drive.  I throw the gas in the back and jump in.  Scene changes....
This was a great game for a couple of reasons, but a bit of a let down as well.  The fact that we both made it in and out of the store was great.  We found stuff as well, a couple of good rolls there. The let down was the civilians.  They are literally flooding the game board.  Is this common for everyone, or is it just me?